Design Work
The designer's eye
Systems thinking, character design and deep game analysis. This is where I do most of my thinking before any of it touches an engine.
Character Design & Balance
Original characters with a unique look and abilities of their own, carefully balanced so competitive play stays fair for everyone.
Preview Presentation →Crafting System Breakdown
A breakdown of crafting systems across different games — recipes, resource loops, progression gating and how item creation gives players control.
Preview Document →Inventory System Breakdown
An analysis of inventory systems — UI patterns, weight systems and sorting logic — and how these small choices shape player behaviour.
Preview Document →
Favourite Game Breakdown
Castlevania: Lords of Shadow 2
A full, slide-by-slide deconstruction of my favourite game — story, mechanics, level and world design, art, sound, enemy AI, technical aspects and marketing.
Preview Presentation →