Projects

Things I've built

These range from simple college assignments to games I shipped entirely on my own, and each one taught me something new along the way.

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2D Casual · Unity · College Assignment
Carrot Collector
Mechanics & Development

A classic egg-catcher game reimagined with a fresh theme. The player controls a rabbit holding a basket, catches falling carrots, and dodges worms along the way.

Focus: object pooling, cleanly destroying objects when no longer needed, and writing the character movement logic.
Unity 2D Object Pooling C#
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2D Side-Scroller · Unity · College Assignment
Flappy Bird (My Version)
Mechanics & Development

My own custom take on the classic Flappy Bird formula, built in Unity using free assets from the asset store.

Focus: infinite side-scrolling background movement, random obstacle generation, and getting touch input to feel responsive.
Unity 2D Touch Input
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2D Puzzle · Unity · College Assignment
Cut the Rope
Mechanics & Development

Cut hanging apples at the perfect moment so they land in the basket below. A timing and physics puzzle.

Focus: learning Unity's 2D Joint system, and using it to implement realistic rope physics along with the cutting interaction.
Unity 2D 2D Joints Physics
3D Modelling · Blender
3D Model Collection
3D Modeller

A growing collection of 3D models built in Blender, ranging from simple everyday objects to more detailed, iconic game environments.

Models so far: a car, a house, a tree, an untextured toilet seat, a fully textured car with materials, and a recreation of the Pokémon Centre.
Blender Hard Surface Environment
Gameplay video coming soon
Level Design · RPG Maker XP · Pokémon Essentials
RPG Level Design Practice
Level Designer

Custom levels designed in RPG Maker XP, using the Pokémon Essentials framework as a way to explore and practice level design.

Around 10 to 15 minutes of playable gameplay, with a focus on spatial flow, pacing and environmental storytelling.
RPG Maker XP Pokémon Essentials Level Design
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3D Mechanics · Unreal Engine 5 · Blueprints
Bow & Arrow Mechanics
Mechanics Designer & Developer

My first Unreal Engine 5 project, and it turned out to be a fully functional bow and arrow shooting system, built entirely using Blueprints.

Focus: writing Blueprint logic, integrating Fab assets, setting up animations and meshes, and mapping player input inside UE5.
Unreal Engine 5 Blueprints 3D Fab Assets
Gameplay video coming soon
Team Project · Unity · ACAD Game Jam 2025
GD Lassi Wala
Game Designer

A team project built during a tight game jam window, where I worked as the designer shaping the core mechanics and pacing alongside a small team.

Won 2nd Prize at the ACAD Game Jam 2025.
Unity Game Jam Team Project
Gameplay video coming soon
Team Project · 2D Puzzle · Unity · College Assignment
Project Time
Project Tracking Manager

A Unity puzzle game built as a team college assignment, where my role was managing the project's tracking and organisation from start to finish.

Focus: keeping the team's tasks, milestones and scope on track from start to finish.
Unity Puzzle Team Project